﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 特殊效果
/// </summary>
public class SpecialEffect {

    /// <summary>
    /// 状态
    /// </summary>
    public Constant.EffectStatus Status;
    /// <summary>
    /// 效果
    /// </summary>
    public int Effect;
    /// <summary>
    /// 说明
    /// </summary>
    public string Desc;

    public SpecialEffect(Constant.EffectStatus status, int effect) {
        this.Status = status;
        this.Effect = effect;
    }
}
